In the past fifteen years or so Dungeons & Dragons has had a huge resurgence, entering into pop culture with a positive spin unlike its first time back in the 80s when it was linked to Satan worshipping and heavy metal. When I was a 90s kid growing up, all I wanted to do was play D&D. But I was attending a Catholic school system, and we were told it was the work of the devil. So my mom wanted me to have nothing to do with it. I finally convinced her it wasn’t going to turn me into some demonic wizard and my parents got me my first D&D book for 2nd edition titled “Legends and Lore.” It was a fantastic book filled with all the myths and legends I loved, but unfortunately it was not the rule book. Without the “Player’s Handbook” I couldn’t play the game but just read about all the different gods and deities along with their avatars while attempting to understand what their stat blocks actually meant in terms of gameplay. In a funny way it’s quite like our real lives as we attempt to und…
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